Play game
Unnamed game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #46 | 2.214 | 2.800 |
How much do you like the game overall? | #50 | 1.818 | 2.300 |
Audio | #52 | 1.502 | 1.900 |
Overall | #53 | 1.771 | 2.240 |
Gameplay / Fun | #54 | 1.581 | 2.000 |
Is it spooky and does it follow the theme? | #55 | 1.739 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
has alot of potenitial!
Tysm I’m still getting fluent with my library, so I’m thinking about adapting it into the game I wanted it to be.
The palette look really nice!
The art was all done by @Spunky, the creator of Save A Soul
I believe I have located what is causing the lag. The `Soldier` and `Shadow` classes are being instantiated inside of the `draw_window` function.
This is a large memory allocation to occur on every single frame, so ideally, it could be moved to where you are assigning the lists of positions `Soldier_positions` and `shadow_positions`. Then, the necessary code from those constructors could be moved into the `draw_window` function directly.
After making these changes locally, this is how the game runs on my machine:
Omg thank you I thought it was the collision detection, ya I’ll fix it up and I’ll decrease the speed.
Uhh, after making those changes the keypresses somehow aren't working, so I still have some fixing up to do, ig
The `play` property inside of the soldiers and shadows needs to be updated to the global value every frame and the `playlevel()` method also needs to be called at the same time. If you are missing either of those things the input won't work.
got it, thx
Can't get the game to run, sadly. Running Windows 10.
uhh, i'm fixing it rn
also, its incomplete, sorta, my idea was a game like that but with more levels and different tiles
Looks really good