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A jam submission

MothersView game page

Everbody has their inner demons. But these ones are out...for blood.
Submitted by FlappyJack — 16 hours, 1 minute before the deadline
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Mothers's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1872.8875.000
Visuals#1882.8875.000
Voice Acting#2151.1552.000
Overall#2162.0213.500
Music#2471.1552.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Content Warnings
Relatively unrealistic gore (if you can handle the screenshots, the text is not particularly descriptive), abuse (only alluded to/briefly discussed, such as the synopsis, no descriptions), violence, discussions around mental health/heavy topics, death/death of children discussed, alcohol, strong language and unhealthy reflections regarding trauma.

Log Line
Everyone has their inner demons. But these ones are out…for blood.

Team Credits & Cast
FlappyJack (solo dev!)

Is your submission created with the Light.VN visual novel engine?

No

Does your submission contain Boy's Love content?

No

Does your submission contain voice acting?

No

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Comments

Submitted

Such an interesting story! I can't wait to hear the music and SFX when you add it in a later build.  Does our MC have a name? I think it's Caligo, but I wasn't clear. Is it intentional that it's missing from the dialogue box?

Some things to consider: 
- make the mothers different names when the game starts because it was hard to distinguish between which sprite was speaking with just font color differences and a faint border color around the sprite. 
- add like "gothic" as a game tag for users to find and play.  
- add a few sentences before the game giving a preference to this universe/world. It seems like people turning into demons is common, so bring that up. 

Developer(+1)

Ah, sorry it is Caligo, didn't realize that wasn't obvious, I'll see if I can work that in. When she talks, her name shows up, and when it's internal dialogue, it's left blank. I was a little worried about the mother thing, so I'll see to that! Thanks for playing, and for the really helpful feedback, I'll do my best to implement those changes  :)

Submitted

Ooooooo I can see how her name being missing for internal dialogue makes sense now. Your cool UI for the box makes it seem like the name should always be present. Maybe consider denoting internal dialogue with like parentheses around the text?