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A jam submission

Gun LeapView game page

Hardcore rocket jump based platformer
Submitted by StrayAnt Studio — 1 hour, 17 minutes before the deadline
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Gun Leap's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#592.1914.000
Gameplay#671.6433.000
Theme#681.6433.000
Sound#711.2782.333
Overall#721.6893.083

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Played on a Manjaro Linux using Proton Experimental, for around 16 minutes. ALMOST reached the first big platform (from the box->tank->tank->stone path), but in end I gave up. An important note is that I'm a bit of a potato player, although after trying so many Foddian games in this jam, I guess I'm a bit less potato than before.

Theme and aesthetics is a no-brainer, beautiful graphics and assets as per-usual for an UE game. I did try setting the graphics to Medium quality and everything became VERY red-ish though, so the game was only comfortably playable on Ultra settings.

Gameplay-wise, I think this was a really nice idea. It's an interesting mix of planning your next movement (looking at the ground, trying to measure the angle of your shot so it's exactly in the direction you want to go, but without looking on the exact direction) and quick execution on the wall jumping sections (grantly, I only tried wall jumping once at the beginning, and I could reach the top floor once; then I fell and started grinding the other path that looked easier).

My nitpicks was the lack of a mouse sensitivity setting (being an FPS that demands a LOT of accuracy, I really needed to get less mouse sensitivity for my potato reflexes), and sometimes the "Combo" shot failed to launch me upwards. After some time testing it, I think I nailed it to using the light-shot a bit after (maybe a couple of frames) the heavy shot - instead of adding to the momentum, it looked like my momentum turned out to be the one from the light shot, so I fell a couple of times until I changed my strategy to using the light shot and heavy shot only after about half a second. The level did seemed too hard at the beginning for me, but that's maybe a "me" issue, and most of the Foddian games of this Jam already start insanely hard (mine included hahaha).

I really wanted more people playing the game, it definitely deserves more feedback. But non-web + 1GB windows executable is unfortunately (and understandably) hard for most people to test.

Overall, congrats on the game! This is a good entry for the jam!

Developer(+1)

Thank you for so much feedback and kind words!
Actually the game is not red-ish even on high settings so mb you can try them also.
Comboshots really work strange if you do RMB+LMB that's why I wrote them as RMB->LMB so you know that you need to use them one after another. Mb it was not that obvious and I should describe it better :D
We are very pleased by such an informative comment of yours. Thank you very much!

Developer (1 edit)

Check out our developer speedrun!
https://strayant-studio.itch.io/gun-leap  


Don't forget to mention your best time in the comments!
Submitted(+1)

Really hard but addicting

Developer

Thank you for your comment!
It's just how the game was designed to be so we are happy to hear that :D