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Dinner Time!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound | #10 | 2.012 | 2.250 |
Graphics & Animation | #10 | 2.236 | 2.500 |
Focus & Theme | #12 | 2.236 | 2.500 |
Overall | #12 | 1.752 | 1.958 |
X Factor | #13 | 1.342 | 1.500 |
Technical | #15 | 1.565 | 1.750 |
Fun & Design | #17 | 1.118 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did you implement the focus of the jam, speedrunnable?
By having a clear start and finish to the game. As well as a speed boost mechanic to get through levels quicker. Coins and clear story for why the player must reach the finish. Player will need to learn each level and master the mazes to get the best finish time in this game.
Team Size
Will you continue work on the game after the jam?
How does your game apply the theme, Nature? (optional)
Through the levels I created. Using trees, hedges, gardens and other elements from the asset pack. All the levels is based outdoors and showcase a lot of trees and plants and structures taken over by nature.
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Comments
Okay the game is not really fun? Like there’s no feedback for collecting coins, holding space is just basically a sprint mode. Also my biggest complaint is really just the fact not only does the game not fit on screen without zooming out the game page, but you could’ve at least allowed full screening.
Those are pretty valid complaints. This is my first game and first time using Godot and learning GD script so I do admit it’s not my best work. But I’ll take what u said into consideration for my next jam! As for the screen not fitting I tried some stuff but just could not figure out how to fix it before the jam deadline. Thanks for the feedback.
Ah, a beginner. Sorry if I sounded a bit rude, it’s good to know though that you are receptive to the feedback and accepted the feedback nicely. Hope you figure out your way around the engine. It’s nice to know that there are still new devs out there!