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PANDOR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #2 | 3.800 | 3.800 |
Graphics & Animation | #3 | 3.800 | 3.800 |
Technical | #3 | 3.200 | 3.200 |
Focus & Theme | #3 | 3.400 | 3.400 |
Overall | #5 | 3.133 | 3.133 |
X Factor | #5 | 3.000 | 3.000 |
Music & Sound | #14 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did you implement the focus of the jam, speedrunnable?
I made a unique mechanic where parkur upwards is key and you go as fast as possible to the top
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
How does your game apply the theme, Nature? (optional)
It is set In a lab under a forest
Which diversifiers did you use, if any? (optional)
Paper Garden Palette
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Comments
Okay so like the idea is good, the execution was okay but could need with some work. The level design is nice and open too, so good work.