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Alaska DataQuest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Use of Theme | #1 | 4.500 | 4.500 |
Fun | #1 | 4.167 | 4.167 |
Gameplay | #1 | 3.833 | 3.833 |
Overall | #3 | 3.833 | 3.833 |
Story | #3 | 3.500 | 3.500 |
Aesthetics | #7 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It's a very simple and fun to play 2 games. The retro large pixel style is very cute and goes well with the simple games. The games were a bit too hard to play from the beginning. It'd be nice if it's easy first, let players collect some sample and gradually gets harder. The games integrated the theme of the jam very well. The humor on science research and publishing papers is funny and educational.
- Alaska DataQuest was very science/educational and the two modes of going out to collect data were very fun--especially the drone. The crabs were probably too "dangerous" and might frustrate some players. I had a lot of fun playing this entry and I was hoping for more--
- Excellent technical details in the color text (like putting a hyperspectral sensor on the UAV), and I love how for example the UAV tilts over to accelerate. The hit boxes for the squirrels and ptarmagin seem a bit larger than needed (typically the hit boxes are smaller than the sprite, to account for the transparent parts of the sprite, and the fact that a glancing blow by a squirrel tail isn't really going to crash the drone). The crabs seem way too fast to be underwater plausible--adding other hazards like kelp (tangles up the props) or speedboats might be a better fit. The UAV section had a lot more replay value. Clicking anywhere in the red or blue area doesn't start the minigame, you need to click way left or right. I couldn't figure out how to exit, so I had to quit the program from the task manager.
- This game really excelled at the use of our theme. You drove right into the heart of it by keeping the Fire and Ice sides separate and side by side as two individual mini-games. The movement of the drone and the submarine felt smooth. The game was difficult, yet fun. And the submission and sample size readout were brilliant! Great work!
- I thought this game was clever, fun, and incorporated the themes of our scientific project well. I thought the submarine side was a little harder, and a bit buggy, but the drone side had a lot of great elements and was a little easier to complete. I like that the minigames had to be played more than once to get a good score on the research paper at the end, excellent use of humor.
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Comments
Needs some tweaking, but it's cool how you basically made two games for the Jam.
Nice sprite work too. Minimalist in a good way.