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Crisis Extraction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #180 | 1.650 | 3.500 |
Theme Interpretation | #183 | 1.650 | 3.500 |
Overall | #186 | 1.355 | 2.875 |
Polish | #187 | 1.179 | 2.500 |
Gameplay | #195 | 0.943 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very ambitious entry, unfortunately I couldn't get very far even on newbie mode! I agree with hubertloz's comment, I could see this working as a template for a tactical shooter game. It would be cool to combine the two control schemes, i.e. point and click movement with voice commands triggering actions in game (like giving NPC allies commands, something like that).
Anyway, great job for 72 hours and I look forward to seeing more from you in the future!
Its impressive to make 3D game in such short time. However I think it needs more polish. Its hard to spot enemies, and they attack you too fast. Also its too dark. Tho I like movement mechanic. I think it can be used for a tactical shooter type of game, but it needs slower pace of combat than in this game I think. Anyway, its still impressive to make unreal game in just few days. Well done!
I could've made it better if I didn't spend the entirety of the first day trying to get voice recognition working. There's plenty of bugs (that I don't even know how they exist) but I ended up deleting the project files for this game once the game jam ended. I plan on re-using this concept as a game-mode in a future game. Thanks for the feedback.
Controls
Voice Commands(these don't work, I don't know why)
Forth = Move Forward
Reverse = Move Backward
Left = Turn Left
Right = Turn Right
Point & Click
Right Click = Select Move Point
General
Left Click = Shoot
also, here's how I'd rate my game:
Creativity: 3/5
Gameplay: 1/5
Theme Interpretation: 3/5
Polish: 2/5
Overall: pretty shit