Super unique idea. I would have never thought to interpret the theme in terms of splitting a binary tree, so really cool concept you have here.
It's nice to play once you develop a good strategy, though I'll admit it takes some trial and error to understand what's going on. I think a big help on this end would be some more visual effects/indicators to help the player understand when things happen. For example, you can have some effect happen when your leaf/water count goes up. Or you can have the roots that increase your resource cap look visually different than the roots that only split and don't give you anything.
Also having the roots autoscroll whenever you select a new path would be a great quality-of-life change.
Still, I had a nice chill time playing this, especially with the music. Keep it up!
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