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i really like the graphics and tone. it's a bit unclear where you can go/what you're supposed to do, but breaking down the door and unlocking the room is really satisfying.
Thank you for playing it!
It's confusing. I didn't really plan it in advance, and I added elements as I played it myself. First, you showed up in the alley of the bar, and you just had to knock down the door to get in. Then I became ambitious, and I added some items, and the idea was to lure the cat with the tuna sandwich (it appears on the beggar's screen). Feeding the beggar with the cat (eww), giving the beggar the MP3 player (appears on the cat screen), because the beggar couldn't sing, so with the MP3 player he could whistle a tune when he heard the police come.If a player did all that before entering the bar, when he left the warehouse, he would hear the beggar's whistle and the police would never arrive. Then he could escape, and the adventure would continue, eventually he would discover the drug lords.
The problem is I used the exits for game logic. Each decision was a fork with identical but different rooms. And that's a mess.
There are even several unused rooms in the game, which I cloned thinking would eventually be part of the story.