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I liked that it had a really strong theme and playing it was actually kind of scary, haha :) I might've missed something but it became a little frustrating that I couldn't tell where a bat was coming from. Maybe I just needed to start looking around everywhere once I knew one was approaching, but sometimes I felt like I just got hit out of nowhere and I couldn't do anything about it. I can imagine that this might've been completely intentional though, which is cool too. It was an immersive and memorable experience overall :)
Cool atmosphere, good level design. I like the USC & UCLA flashlights. It'd be nice if you could change the mouse sensitivity since it felt a little hard to turn. Also, it felt like you should be able to point the flashlights upwards (you might be able to accomplish that by childing the flashlights to your camera but it's hard to say for sure. Overall, really solid game for 48 hours. Great work!p.s. name suggestion: Flash-fright