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Enemy Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level design | #13 | 2.858 | 3.500 |
Graphics | #14 | 2.449 | 3.000 |
Overall rating | #16 | 2.449 | 3.000 |
Player feedback | #16 | 1.633 | 2.000 |
Gameplay | #17 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game has a very cool idea, but I think due to the controls, as well as the lack of feedback hold it back. The concept of using 1, 2, 3, and 4 to use attacks is not new, but a lot of games that use them often have the player move with the mouse. In this game I think adding the ability to use the special abilities by clicking on them as an additional option would add a lot.
Going more deeply with the attacks, I thought they were a little hard to use as I could not tell very easily if they had landed without looking at enemies health to double check. I think adding some visual like a particle effect as well as adding a sound effect when attacks land would help this a lot.
Attacks can also be interrupted by other attacks. I found that the most efficient way to attack enemies was to walk up to them, and then press 1, 2, 3, and 4 all at the same time, which would usually kill enemies in one shot. Being able to do this I'm assuming was not by design, and would recommend looking into a way around this. I think locking the enemies and player in place when attacking them would benefit the combat as well.
The game was very enjoyable to play. I enjoyed the animations of all the types of attacks, as each one was different and unique to one another. Nothing game breaking was found. Great game.
Starting with movement, root motion to your main character would really help the overall feel as the sliding was very noticeable. I really liked all of the animations and the icons but there should be a lockout of all animations once an animation is used because currently you can just use every ability at the same time which looks weird and I am sure is not indented. I am unsure how the collisions work in this game but some sound effect being played when damage is taken from an enemy or the player would help a lot with player feedback. Another thing with the animations is adding root motion to them would force the player to stand still while they kick or punch which adds to the realism of it.