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A jam submission

DogolazoView game page

A platform where you must pass back and forth the ball to your teammate
Submitted by Takago — 1 hour, 59 minutes before the deadline
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Dogolazo's itch.io page

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Comments

Submitted (1 edit)

hello, im curmpet, thank you for the game!

i really enjoyed the idea of passing the ball away so that i could move through the enemies! i think it was very unique; and i can imagine that if you made it into a multiplayer game, you could position each player very strategically to keep the ball away from the enemies

i also really liked that there were different types of enemies; some of them staying in the same place and others moving around. the highest score i managed to reach was 4, but then the cloud enemies always caught me really fast!

also, i found a bug which was quite funny: if you don't have a bone and you jump into the dog and press Z, it counts as a goal. using this method, i was able to reach a score of 26! it's up to you if you want to fix it, i really liked discovering this so maybe it can just be a secret strategy

thanks so much for making this game!

Developer(+1)

Thank you for playing the game! Cloud enemies aren't really supposed to kill you. They're just supposed to circle you so I fixed that bug. (But it's pretty cool you survived until 4 with that bug). I do agree that the bug is kind of interesting and would make for a good secret strategy. It is however slightly boring and unbalanced so I made it so you can only do 2 times then it won't work. Thank you so much for the feedback!

Submitted

thanks for fixing the bugs! ive still only managed to reach a score of 4 with the new game; my only request would be to make the bones spawn faster. there have been a lot of times where im left without a bone for 10 seconds or more, and lots of enemies continue to spawn making it impossible to survive!

Developer(+1)

Thanks for the feedback! I decreased the time for the bones to spawn and the spawn rates of the enemies so the game should be easier to play.

Submitted

it's great, thank you!