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Ballware's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.667 | 4.667 |
Creativity | #1 | 4.667 | 4.667 |
Features | #1 | 4.667 | 4.667 |
UI & UX | #1 | 4.333 | 4.333 |
Overall | #1 | 4.583 | 4.583 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
It's very very good! Only slight challenge was the big jump and using the mouse to align the thrusters.
Superb game which has clearly been well thought out and professionally executed. I did find the control of the ball a bit tricky in places but that's the game after all. A couple of things though - I think you may have fallen into the trap with WASD control of going faster when you press two keys and move diagonally - that made me overshoot a couple of times. I also think the boost needs work, it seemed to make me pause in space if I kept my finger down mid-jump which didn't seem smooth enough. The AI also needs to be fleshed out if you come back to the project, and I would have appreciated a game controller implementation. Overall though, loved the concept, the high level of production standards, the style and the large amount of work that has gone into this game.
Simon Tomlinson, Independent Consultant.
Challenge Tier
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Comments
The only thing I don't like much about this entry is camera movement - something just doesn't feel right. Maybe I would get rid of that smooth follow when player moves(just precisely follow the character), maybe I'd allow moving camera up/down also with the middle button instead of separating that into scroll but to be fair that's just nitpicking. The game looks good and it's fun :D
Interestingly enough the testers complained about the opposite, that the camera follow was too snappy and it was hard to follow the surroundings. I will probably let the user decide the amount of follow in settings. Thank you for your feedback!