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TECHNOPAGAN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #11 | 3.786 | 3.786 |
Story | #16 | 2.857 | 2.857 |
Enjoyment (Best Game) | #20 | 2.857 | 2.857 |
Sound Design | #22 | 2.857 | 2.857 |
Horror | #26 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I must say that it didn't scare me as much as I expected, although I still found it entertaining for the short time it lasted.
This was neat! An aesthetic I don't see a whole lot of, a combination of magic and tech, which I find a particularly interesting combination. A great effort for this jam, thanks for all your hard work!
Very interesting entry to play. Love the atmosphere building and the playstation aesthetic! Would love to see more spoops!
Very nice and atmospheric entry. I would really like to play more of this! Nicely done.
Liked the vibe. Gave it a five star rating would be great if you did the same :)
A short, impressionistic experience that I enjoyed. The dithered visual presentation and bold color scheme have a sort of Cruelty Squad vibe to them that I like a lot. The game evokes a broad psychosurrealist theme of fixation and letting go of a relationship or haunting regret. Abstraction and inference can be a lot of fun when they hint at something bigger. Like in the title, I think the intersection of technology and mysticism is a fertile area to explore and hope you can build on the aesthetic and ideas in this project. You really have something going here!
Thanks for being a part of the Scream TV jam!
- ryan
thank you so much for your kind words, and for setting up this jam!! ^^
Short and sweet! I liked the pixelation effect that ramps up based on proximity. Atmosphere was good, but I think the consistently timed laugh took me out of it a bit. I think adding some variation there would go a long way. Otherwise, nice work creating some neat visuals!
thank you so much!! ^^
I like the vibe of this one. I've not played many in 4:3 but I think it worked for this. The movement felt a little bit clunky but it was ok once you get used to it and I think that It would have benefitted from the enemy following you at points.
thank you so so much for your feedback! ^^