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Dungeon Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #101 | 1.429 | 2.333 |
Enjoyment (Best Game) | #119 | 1.225 | 2.000 |
Aesthetics | #125 | 1.225 | 2.000 |
Sound Design | #129 | 0.816 | 1.333 |
Story | #130 | 0.816 | 1.333 |
Creativity | #132 | 1.021 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Unity
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Comments
Captures the classic formula of Anmesia style games, where you're fumbling for keys in a dark room with only a lantern to keep you safe. I think the subtle ambience really leaned into the effect of the jump scare when the monster appeared. I was hoping he would do something, like an attack, before the game was over! Good work!
Neat game. I'm not usually a fan of games so dark you can't even see where you are going, but it kind of works here and adds to the atmosphere. However, I feel like this concept might work better in a maze or a dungeon with smaller rooms. The rooms were too big and they felt empty. The screen visual effects were neat! I initially had difficulty finding the keys because for some reason I expected them to be on the floor instead of the wall. The enemy was really good and it scared me a couple of times. The sound effects for the jumpscare play way too much. As the enemy chases you the jumpscare sound effect can be heard repeating. I think playing that sound initially and then having a chase track would have been better and a lot easier on the ears. I enjoyed this entry, good work!
Definitely rushed at the end, but thank you for the feedback!