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Darkness with in the shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #112 | 1.225 | 2.000 |
Enjoyment (Best Game) | #119 | 1.225 | 2.000 |
Creativity | #127 | 1.225 | 2.000 |
Story | #130 | 0.816 | 1.333 |
Horror | #133 | 0.816 | 1.333 |
Aesthetics | #138 | 0.612 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
What game engine did you make this project in?
Other
Any other notes?
All products used are in the credits.
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Comments
It's awesome to see a fellow jammer that went down the console terminal approach of creating a text-based game - except in this case, it's the real deal! Love the ASCII text. The game demonstrates your exploration of a few functions, like # input>time>wait for the chair, random calls of text from sorting the paper bin, and a password input. These are great tools to have off the bat to make more in-depth text adventures in the future! And the cheeky scare at the end caught me off guard too!
I started pretty late and did this from scratch in two days but the calls for paper from the bin were fixed but based on prior actions.
Hey thanks for the experience, I tried to break the door but hurt myself haha
I could not find the solution to advance, I took some time to think and was surprised at the end lol
Loved the message you put in the console at the end, was really funny!
Congrats man, I liked what you did
Thank you, I was in a rush and while all hints are there it wast well implemented so I'm not surprised especially since this what meant to be multi leveled and each level was going to give less hints like did you know that you could of typed floor, ceiling and window(had hints) and chose to open the door? hints were also very subtle.