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Bridal Covenant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #28 | 2.366 | 2.800 |
| Sound Design | #44 | 2.197 | 2.600 |
| Horror | #47 | 1.859 | 2.200 |
| Enjoyment (Best Game) | #47 | 2.197 | 2.600 |
| Aesthetics | #59 | 1.859 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you used the SCREAM ROULETTE, what results did you use to inspire your game?
"A Secret Ritual"
What engine did you use to make this game?
Godot
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Comments
Nice! This game had all the fundamentals of an FPS game nailed down, although sometimes it didn't feel like my bullets hit, maybe making the enemies flash white or something could help! It did feel a little grindy, as I never felt too at risk and it was just a matter of constantly trying to gather ammo to I could shoot them more. I liked the opening of the game and it was decently fun, but could have been a little shorter :) Nice job!
Congratulations on being able to wrestle with Godot and make something cool - it's a big milestone and it's obvious you put a lot of work into this! The narrative sequence was fun and I liked how the game's twist unfolded that they too, were to be a part of the ritual. Then the onslaught begins! I think the FPS mechanics are a little tricky to nail, but you were able to integrate health, ammo, pickups and reloading which is a great foundation. The creepy doll-like models erupting with spikes from their dress is a really fun and unique design, and their weird appearance was uncanny enough to make this super memorable!