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GreenSight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #203 | 2.623 | 2.833 |
Aesthetics | #251 | 2.932 | 3.167 |
Sound Design | #295 | 2.315 | 2.500 |
Story | #319 | 1.852 | 2.000 |
Enjoyment (Best Game) | #398 | 1.543 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great setup for an interesting game and I hope you're able to build on the prototype. Excellent mood lighting and love the conceit of a hand-cranked light that immobilises the player to keep them trapped at the most inconvenient points in time. Very curious to see how it turns out!
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Comments
Really cool vibe, but also a bit confusing at what to do and where to go. A lot of the time I thought it is a dead end.
The monster is way too fast though and I don't see how to avoid it at all. Also it pushed me out of bounds lol.
Could be a really cool horror puzzle game when the technical issues like collisions and movement are fixed and more content is added.
Really cool Main menu screen btw :)
Really cool vibe, but also a bit confusing at what to do and where to go. A lot of the time I thought it is a dead end.
The monster is way too fast though and I don't see how to avoid it at all. Also it pushed me out of bounds lol.
Could be a really cool horror puzzle game when the technical issues like collisions and movement are fixed and more content is added.
Really cool Main menu screen btw :)
Thanks for the feedback! I was the one who made the menu so thanks for that! We are currently fixing the player's movement by structuring the code more making it less taxing on the computer and easier to care for. We plan on finishing the game once the jam's voting period ends so we will take all comments into account!
Really enjoying this friendship I've forged here.
LOL
Felt pretty incomplete (it is a game jam so hard to blame you there lmao), but what is there is really cool and clearly has potential! I loved the text on the main menu animating in. Felt like it fit the vibe super well. Also, the sound of cranking the light was literally perfect, amazing job with that! I did find that if you started cranking while moving in a direction, you just kept sliding along but without being able to steer. Speedrun strat!
Thanks for the feedback, I'm glad you enjoyed what we have to show for now.