I can't believe there's a level editor here. Great job!
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Rowboat Rapids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #38 | 3.529 | 3.529 |
Overall | #76 | 2.412 | 2.412 |
Aesthetics | #76 | 2.412 | 2.412 |
Gameplay | #82 | 2.353 | 2.353 |
Sound | #107 | 1.353 | 1.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice, i instantly wanted to try and speedrun the course. The fact you have a level editor is pretty nuts, and shows you definitely enjoyed doing the game jam for fun and learning. Well done!
Level editor was cool, but in a game jam that probably wasn't the main thing to focus on, just for future reference. Adding a skybox and improving the fact that the body of water was a plane instead of infinite (even if there were invis border) would've very much improved the look. Spicing up the main menu and UI is also another thing I would put a little more time in, I feel many people often make a bare bones menu but I personally think that first impression is quite important. Overall solid game, good work for such a short time! :)
Solid game, played it on stream with ClawBoomGames. Although the level editor is cool, I feel like in a jam with such a short time span it shouldn't have been your main priority. Some of the mechanics were a little bit janky but besides that, you did make a NICE level editor. ESPECIALLY because you could share your levels. Good work!
Cute game! Having 5 different levels and a custom editor is impressive for such a short period of time. The game definitely needed more sound effects and music, and maybe a way to adjust mouse sensitivity since it's very high by default. I think just one more think on the water (I.e. a scrolling noise texture) would make it feel a lot more alive. Using floating point values for the time resulted in some strange artifacts. An indicator of what the levels were in the select, maybe a number for the order to do them in, or the number of things you have to get, or a minimap would have made the level select screen look better and be more useful. Great game!
Cute game! Having 5 different levels and a custom editor is impressive for such a short period of time. The game definitely needed more sound effects and music, and maybe a way to adjust mouse sensitivity since it's very high by default. I think just one more think on the water (I.e. a scrolling noise texture) would make it feel a lot more alive. Using floating point values for the time resulted in some strange artifacts. An indicator of what the levels were in the select, maybe a number for the order to do them in, or the number of things you have to get, or a minimap would have made the level select screen look better and be more useful. Great game!
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