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Satan's Secret Garden's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #86 | 1.461 | 2.667 |
Gameplay | #99 | 1.278 | 2.333 |
Aesthetics | #100 | 1.461 | 2.667 |
Overall | #102 | 1.232 | 2.250 |
Theme | #118 | 0.730 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey! First off, your RPG project is pretty cool!
What's working well:
But here are some areas where it could use some love:
I hope my comment is not seen as too critical, you seemed like the guy with ambition, so I thought some outside overview over the problems present, could help you to understand a bit better what to consider in this or future projects, so I tried to approach it with the same mindset as I approach my own projects - try to figure out the biggest problems, and propose possible solutions
Hope there will be more great projects in your future :)
Hey there! Thank you for this detailed comment and for trying the game! Also, thanks for your honesty! Demon hunting and some other things were done in the last hours before the jam ended. I didn't have enough time to make online highscores, but I've added the option to save scores (which sadly nobody used "Save&SeeScores"). Characters in the game walk square by square. I really prefer this method and I almost use it in every game project. It worked fine on a localhost, but it works a little bit slowly when I host it on a server machine. The server is located in Europe, so it might work slower for people that are not from Europe. I don't think I will finish this game since I'm not allowed to do that in the jam. Once again, thanks so much for the comment, it means a lot to me!
No problems :)
Ah, there was a save&scores button, I didn't even see that
About the speeds - I don't think there is a huge difference between the hostings, in the end the game is played locally isn't it? Only the scores are loaded to and from the server. Still, alright then, if that was a conscious decision. Well, I don't even remember when was the last time I played tile-based games with fixed movement, so maybe for this genre the acceptable range of speed is a bit different.
Well, you're not allowed to edit the game in the context of the jam ratings - you need to initially have your entry submitted for others to look at what you achieved in this time, but who's to say you can't use what you already developed to make something outside of this scope, for youself, your own pleasure? It's still your game :)
I can see the foundations, leaning into some kind of Stranger Things inspired terriroty? I think it could be great with more work!
I'm not quite seeing where the theme ties in however. I think MetalWhine is correct on that front.
Impressive work all the same :)
Hi there! I had a lot of ideas but not much time to finish it. I really wish to finish it but, since updating game is against game jam rules - I can't do that. Thanks for your comment and thanks for trying the game!
I'm not sure you got the theme at all? I didn't see a single gun cat or any microscopic worlds. Additionally, gameplay is very confusing, and it is very laggy. But if it is an actual working MO, that is ridiculously impressive to be made in 3 days :O
I do recommend maybe not having a large scale game for a quick game jam, since the central core gameplay suffers from it, but still good job man :)
I had a plan to make a story about it where the kids would be inside the Micro world and inside Satan's Seret Garden. I actually had sprites of the cats, which were done by another person; they were ready to be added. I really wanted to make it simple and enjoyable. It looks like I wasn't able to finish it on time. Since it's not finished, demons wouldn't fight back. Anyway, your score will be saved if you press the "Save&SeeScores". Thanks for trying it out!