Nice! I managed to beat the game after some time figuring out the wall jumping.
It felt like there was a disconnect between the character controller and the character animation, potentially also a collider/sprite misalignment.
With that in mind, keeping the character as a cube could end up feeling a bit better and you could maybe spend more time focusing on the character controller.
Play game
Dark Divine's itch.io pageNames and Email Addresses of Team Members
Imraan Arenz
imraan.aarenz@gmail.com
2153125@students.wits.ac.za
Categories Your Team is Eligible for
Student
Comments
Good effort! I really enjoy platformers and this one was a challenge!
Some advice to make your platformer even better!
- Add coyote time. When I leave the platform I still have some time to jump. It'll make your wall jumping more comfortable too.
- Look into some better jumping. So holding jump button down makes you jump for longer. And add more force when dropping for a more realistic jump.
Check out this video on better jumps for platformers -
=> OnCollisionExit with floor -> IEnumerator - yield for seconds (0.2) -> If jumping is == false then set jumping to true.
(within those 0.2 seconds of airtime, if player hasn't jumped, then still give them the chance to jump)


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