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S.P.E.E.D.Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #13 | 2.454 | 3.200 |
Music/Sound | #15 | 2.148 | 2.800 |
X Factor (overall enjoyment) | #15 | 2.148 | 2.800 |
Overall | #16 | 2.096 | 2.733 |
Theme/Limitation | #16 | 1.994 | 2.600 |
Graphics/Animation | #17 | 2.301 | 3.000 |
Fun/Design | #18 | 1.534 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How does your game implement the focus, Run?
You must keep running and avoiding obstacles.
Team Size
Solo (1)
Will you continue work on the game after the jam?
5
What tools did your team use to construct the game?
Kate and VSCode editors. Kolourpaint paint program.
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Comments
Very impressive for your first game jam submission. The artwork looks great. Keep up the good work!
Developer did such a great job, I had fun while playing! I especially liked music and background art
Great Job! The game is really fun, i especially enjoy the sliding mechanic and the music.
This game was developed by my 9yo son Jeremiah as his first game jam. It was created on his laptop in ArchLinux in KDE Plasma. Most of the coding was done in Kate but he did randomly use VSCode. The artwork was a rendering of earth in Blender he made in the past, pixelated and edited in Kolourpaint. The rover, ship and the player sliding created in Kolourpaint. The player running in an edited version of the love2d running tutorial image.