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A jam submission

Mothership - 2.0View game page

Victory has a name — Mothership
Submitted by ChXris — 2 days, 1 hour before the deadline
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Play ship

Mothership - 2.0's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#15.0005.000
Creativity#15.0005.000
Overall#83.8403.840
Gameplay#93.4003.400
Story#112.8002.800
Theme#123.0003.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Emperor's Tyranny in your game?
Defeat Empire Rebels - Everyone is an Empire Rebel!

Did you implement any of the optional Bonus Challenges, and if so, which ones?
The Empire is not very 'good', so to speak.

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Comments

Submitted(+2)

Conceptually, I haven't seen anything like this before (especially in RPG Maker) and it really pushes the boundaries of what you can achieve in said engine. I found the space navigation a very immersive and enjoyable experience and you executed what I would have called a difficult to implement concept pretty flawlessly and the end result is fantastic.

In a way though the amount of innovative mechanics is almost a double edged sword as your gameplay style is so different that to get fully invested one would have to sit through a whole raft of tutorials just to get an idea of what they are supposed to be doing at any one time. Given this is a game made for a game jam that can be played in browser, I don't think I would really have enough time to invest in that myself, but I am of course only speaking from a personal standpoint.

It is easily apparent that you put many, many hours into this game and anyone with half a brain could see it is a very faithful love letter to 'ye olde PC games before the internet was a thing. I have to admit I did not spend a very long time in Mothership as the these types of games are generally not my cup of tea. What I was interested was witnessing the different game mechanics and other concepts the game had to offer. I was thoroughly impressed with what you managed to achieve here in RPG Maker in the time allotted and the wow factor was through the roof.

Congratulations on your project and thanks so much for making this game. I think the effort here was 'Stellar'. I don't know if that counts as a space pun by the way - probably not ;P

Developer (1 edit) (+2)

Thanks for your feedback and for taking the time to share your thoughts! I’m glad you liked the concept and execution. It’s great to see RPG Maker being used in new ways.

You’re right about the style being too diverse for its own good. The game was actually supposed to be a group project, but the group disbanded very early on, so I ended up handling everything myself, which explains why there’s such a wild difference in gameplay, haha. Turned out okay, all things considered! I know the slower pace might not be for everyone, but I’m working on improving it and getting more comfortable with faster-paced gameplay for future projects.

I’m glad the old-school vibe came through, I absolutely love the retro vibe!

Thanks again for your input. It’s very helpful for making the game better!

Deleted post
Developer(+1)

Thanks for your detailed review. I’m glad you enjoyed the atmosphere. I put a lot of effort into making it feel right, and it’s always great to see RPG Maker still surprising people. There’s a lot more I want to explore with it, and I feel like I’m just scratching the surface.

The drone gathering was a big milestone and one of the few features that really captures my original vision. The game was always designed around a boss rush style, where each combat marks a step forward, and the drone system was meant to simplify grinding while rewarding efficiency. That said, I think the travel and gathering mechanics ended up being the more impressive part. I’m not sure if expanding the drone mechanics would improve the experience, but it might just highlight that other areas need more work.

As for the theme, I agree it might be too subtle. The idea was always that you’re an autonomous ship fighting empire forces, with hints in the dialogue that the war has long been over. In reality, you’re just defending a graveyard. The problem is that most players seem to miss these details since the dialogue only appears briefly and during combat. I plan to add more narrative depth in future updates to make the story clearer and flesh it out more.

I really appreciate your honest feedback. It’s really useful to help me refine the game, and I’m excited to keep improving it!

Deleted post
Submitted(+1)

I thought I had lost for a moment.
Ofcourse I agree with there is a no absolute win or lose, but "lost" poped into my head, temporary. 

I like this atomosphere the space world, the feeling of screen transition and more, as much as I am amazed at how this works.
You will know RPG Maker series can make this!

(I just played in 30min because It is hard for me to play and read in English, BUT It was good experience!)

Developer(+1)

Thank you for playing! I get what you mean. I wanted losses to feel like a setback rather than a full stop, so the game keeps flowing while still giving players a reason to aim for victory. Escape is always guaranteed too, so there’s room to experiment without frustration.

Glad the atmosphere and transitions stood out to you! RPG Maker has a lot of potential, and I love pushing its limits.

I really appreciate you taking the time to play, especially with the language barrier. Your comment means a lot!

Submitted

☺️👍❤️

Submitted(+1)

I'm going to be honest - I had no idea you could do stuff like this in modern RPG Maker. This is so cool and reminds me of playing old MS-DOS games in a very good way. I'm not the world's best at feedback but just wow. Keep up the good work ^^ I'm super impressed.

Developer(+1)

Glad you liked it! I try to capture the feel of old DOS games, so I’m happy to hear that it comes across.

RPG Maker’s JS structure has a lot of potential, and JavaScript is more approachable than it seems, so it’s definitely worth exploring!

Thanks for your comment! I still need to check out your project - been meaning to find time to go through all the downloadable ones.

Submitted(+1)

I'll have to consider it once RPG Maker 2000/2003 is out of my system ahah. It's just so awesome that you can do things like what you've created. And no worries or hurries ^^ I understand that entirely.