The art and music are really great and work together with the story's tone to cement the whole game's vibe really well; a very strong identity for this game. I like how unique your combat looks and feels. The only improvement to it I can think of would be when they are bracing for defense or defending an ally if there was some kind of tell for the player to see that, like an animation or a status icon or something to let the player have more easily informed decisions in battle. I have not fully finished playing yet, working on collecting 9, but what I have seen so far is a really strong story intro and well-developed theming with solid pacing. Looking forward to playing the rest, thanks for making it. :)
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Cirque des Animaux's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #2 | 3.900 | 3.900 |
| Presentation | #3 | 4.400 | 4.400 |
| Creativity | #4 | 4.100 | 4.100 |
| Overall | #4 | 3.940 | 3.940 |
| Gameplay | #5 | 3.400 | 3.400 |
| Theme | #6 | 3.900 | 3.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Heir to the Throne in your game?
The main character, Kat, is the Crown Prince of his kingdom, destined to become King—even against his own will.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Runaway Royalty - Kat hates the responsibility of being prince, so he often rebels against his father by sneaking out. In the beginning of the game, he runs away to go watch a circus performance.
Be More Responsible - depending on what the player chooses to do, Kat can become more responsible for his role as Crown Prince, finally choosing to obey his father’s wishes and carry out his princely duties.
An Important Choice - while there are many decisions that can be made by players throughout the game, there is only one important choice that determines which ending you get.







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