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The Hero is (Un)dead?!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #158 | 1.732 | 3.000 |
Engagement | #161 | 1.732 | 3.000 |
Presentation | #176 | 1.732 | 3.000 |
Overall | #186 | 1.588 | 2.750 |
Theme | #191 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Played this, but I came out thinking it was all very basic and really suffers from needing a stronger hook for the player, a really strong aspect to latch on on:interesting gameplay, exploration, story, characters...anything. But I couldn't get into it, despite reaching the end. It feels like a competent early developer project.
The game just feels very barebones in most aspects (but the art, the art is nice). Not BAD, all functional, but barebones. It's fine if a game has some aspects that are, but when there is no prominent aspect to hook the player it just makes for a fairly dull experience, which is a pity. It IS a finished and complete project that works, however, and that's already an achievement, so hope this was a good project to learn from for your next ones.
I streamed this to some friends and it was really fun! The general consensus was that the writing was very 'comedy skit' like. I'm inclined to agree; it's very well paced and had us laughing the entire time.
(somewhat spoilery below please don't read if you're just skimming the comment section and haven't played. go play it i very much recommend it)
Starting the game and immediately somewhat struggling with a slime that I picked a fight with for no reason was really funny; at first I was thinking, what, is dying going to give the MC a huge buff or something?
No. No, this dungeon's local skeleton is just really strong and unwittingly hijacks his place as main character. Honestly, Greg is so strong, who put him here, how did he even die. He says he was born in the dungeon but I'm inclined to think that was for comedy's sake. The way the entire cast talks bounces really well off of each other - doesn't feel like a holier-than-thou hero party but like a bunch of mismatched adventurers meeting for the first time slowly becoming friends (which, to be fair, is what it is).
It was also fun picking out the various media references, from dialogue, right down to little things like the party's incapacitated sprites. One of my friends was asking if Greg's was based off of a mummified alien meme? Can't believe he'd recognize something like that smh
The custom pixel art/design is really charming and it must have been a lot of effort to do all of that in the span of a month or so. The music really catches attention though, it's really good! Especially the final battle theme.
wrt gameplay; relaxing to play, but well balanced - Sereda's healing is plenty strong, and having Recover means she won't run out of juice, so if it had to be it could be a battle of attrition between player and enemy. It didn't have to be because Greg and Rob hit very hard and have various means to increase damage output. No wonder why heroes die here
By the way, I think the directional lock was forgotten on some things, like the bonfire and the crystals. Very minor, you literally only see it if interacting from directions other than from below, just thought I'd point it out.
also i can't believe there's no fishing minigame. inexcusable. 0/10 (i'm joking, i'd rate this 5/5 if i could)
I can't believe someone actually recognized that mummified alien thing reference LOLLLLLL It originally wasn't intentional but I leaned into it
HELP IT ACTUALLY WAS?? our friend group is so chronically online oml
All I needed for the fire and crystal was direction lock???? I thought it was way more complicated than that💀
Anyways, thanks for playing! Glad you had fun with it!
Yeah! In addition if you want to keep the glittering and fire animations, just enable stepping on top of directional lock - it'll make it so that it constantly uses the stepping animations for its direction, even if it's being interacted with.
Thanks for making it!! It was a blast <3