Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Hero is (Un)dead?!View game page

What? What do you mean the hero is dead?
Submitted by NoodleDonut (@NoodleDonut404), graduisc, Nox (@EqualNightt), Wayminh — 6 hours, 2 minutes before the deadline
Add to collection

Play game

The Hero is (Un)dead?!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1581.7323.000
Engagement#1611.7323.000
Presentation#1761.7323.000
Overall#1861.5882.750
Theme#1911.1552.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Played this, but I came out thinking it was all very basic and really suffers from needing a stronger hook for the player, a really strong aspect to latch on on:interesting gameplay, exploration, story, characters...anything. But I couldn't get into it, despite reaching the end. It feels like a competent early developer project. 

  • The system icon being a lying skeleton is a great touch. 
  • Custom art is nice, especially the facesets.
  • Side view actors are nice BUT: the skeleton (arguably the protagonist) has much less love to their animation than the other two? Also they are too small, size all of them up x2.
  • Custom tiles are fine but the maps are rough. Especially the first map, which you use for your banner (whyyy), the rest look like auto-generated maps but at least they break up the space a bit better. It feels like such a waste to have neat custom tiles and such barebones maps.
  • Combat needs a bit more oomph, I feel like I have no reason to use 3/4ths of the skills. Buffs? They barely last and the effects are mediocre. Purify? Didn't meet a single status ailment. Purge? Found ONE in the final boss and it was just MDEF up when most of my dmg was physical. There just wasn't much strategy going on besides "single target/aoe hit then heal when needed".
  • It feels like the healer keeps getting targeted and eating shit constantly. It's probably all random but its annoying when my cleric basically only ever heals herself. Might want to reduce her aggro behind the scenes so she doesn't get hit as much. 
  • Miss way too often for no good reason, unless evasion is involved, suggest getting rid of misses.
  • Why does the orc boss cast Purify All? i have no way to apply ailments to his team.
  • Skills are fairly unoriginal, especially on the skeleton. You really didn't do anything about them, they could ahve done SO MUCH, for example, being immortal (coz undead) being damaged by healing then having a skill that scales with missing hp, having bone projectiles as ammo...anything, really!
  • Ending is abrupt.

The game just feels very barebones in most aspects (but the art, the art is nice). Not BAD, all functional, but barebones. It's fine if a game has some aspects that are, but when there is no prominent aspect to hook the player it just makes for a fairly dull experience, which is a pity. It IS a finished and complete project that works, however, and that's already an achievement, so hope this was a good project to learn from for your next ones.

(+2)

I streamed this to some friends and it was really fun! The general consensus was that the writing was very 'comedy skit' like. I'm inclined to agree; it's very well paced and had us laughing the entire time.

(somewhat spoilery below please don't read if you're just skimming the comment section and haven't played. go play it i very much recommend it)

Starting the game and immediately somewhat struggling with a slime that I picked a fight with for no reason was really funny; at first I was thinking, what, is dying going to give the MC a huge buff or something?
No. No, this dungeon's local skeleton is just really strong and unwittingly hijacks his place as main character. Honestly, Greg is so strong, who put him here, how did he even die. He says he was born in the dungeon but I'm inclined to think that was for comedy's sake. The way the entire cast talks bounces really well off of each other - doesn't feel like a holier-than-thou hero party but like a bunch of mismatched adventurers meeting for the first time slowly becoming friends (which, to be fair, is what it is). 

It was also fun picking out the various media references, from dialogue, right down to little things like the party's incapacitated sprites. One of my friends was asking if Greg's was based off of a mummified alien meme? Can't believe he'd recognize something like that smh

The custom pixel art/design is really charming and it must have been a lot of effort to do all of that in the span of a month or so. The music really catches attention though, it's really good! Especially the final battle theme.

wrt gameplay; relaxing to play, but well balanced - Sereda's healing is plenty strong, and having Recover means she won't run out of juice, so if it had to be it could be a battle of attrition between player and enemy. It didn't have to be because Greg and Rob hit very hard and have various means to increase damage output. No wonder why heroes die here

By the way, I think the directional lock was forgotten on some things, like the bonfire and the crystals. Very minor, you literally only see it if interacting from directions other than from below, just thought I'd point it out.

also i can't believe there's no fishing minigame. inexcusable. 0/10 (i'm joking, i'd rate this 5/5 if i could)

Developer(+2)

I can't believe someone actually recognized that mummified alien thing reference LOLLLLLL It originally wasn't intentional but I leaned into it

(+2)

HELP IT ACTUALLY WAS?? our friend group is so chronically online oml

Developer(+1)

All I needed for the fire and crystal was direction lock???? I thought it was way more complicated than that💀

Anyways, thanks for playing! Glad you had fun with it!

(+1)

Yeah! In addition if you want to keep the glittering and fire animations, just enable stepping on top of directional lock - it'll make it so that it constantly uses the stepping animations for its direction, even if it's being interacted with.

Thanks for making it!! It was a blast <3