Beautiful visuals, but I missed some strategic depth.
Play vamping
Vamping - Jam Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation - The game manages to bring some new elements to the equation | #22 | 2.400 | 2.400 |
| Robustness - The game is bug free and stable | #25 | 2.800 | 2.800 |
| Fun - You want to play this game more than once | #25 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a Traditional Roguelike, as defined in the homepage of the jam?
Yes
Did you add Screenshots to your game page?
Yes
What aspects make traditional roguelike design enjoyable?
Each run, you'll likely learn something. Be it new ways stuff interact or how to overcome something during a new run.
I think traditional roguelikes have already made their impact. Every rule in the jam has been applied to many other games to great effect and will continue to be used.





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