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Didgeridooist Game Jam 2025 Dev Log

A topic by Dideridooist created 65 days ago Views: 82 Replies: 2
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Submitted

Last year I made a dev log for my game as a way to track progress and figure out what to do in the next week. This year I plan to use this dev log in a similar manner.


Week 1: With the gamejam starting I had an idea to make a card game and with the Skremplets being trash monsters my idea would fit perfectly with the concept. The question was what type of card game? Slay the Spire like? Hearthstone like? Pokemon TCG like? and many other card games that exist. The final design I went with was using monster cards to lower eithersides health to 0, but the a monster card on a side will prevent direct damage being done. With that idea in mind I went to work making place holder cards and assest and began programming drawing cards from a deck and placing those cards into slots


As what can be seen from the gif, I was able to program drawing cards into a hand, hovering over cards to highlight one, dragging cards into a slot, and if a card is not placed in a slot it goes back to your hand. Of course eveything is tiny with unreadable text, that would be a problem for next week along with coding in an opponent and battling.

Submitted

Week 2

Week 2 had a lot of work done in it.To best show it I got a series of gifs of me playing the game

This menu was a simple thing I made in the middle of the week. No much to say about it player confirms Skremplets are back and then you pick a character. Right now neither character has anything special with them, just different testing decks. Grymmt and Ms Cherry where picked becauseI have an idea how to implement their Goblic Endowment's and their Detriments.


To start I just draw a card and end my turn. I could have played some cards but i wanted to show the opponent playing cards first. As you can see as well a lot of place holder cards with only Keener having the only card. You will also notice that the Player has an extra slot on their side, that is the magic slot, where you will play your spells. Why do you only have a magic slot? Well lets just say there is a simple story reason

Next we go to back to my turnwhere i play TestMagic to deal 1 damage and wipe out all the dummy cards. Next we get to me playing the Keener cards which have special abilty to be played in the magic slot or the monster slots which I thought would be a nice way to incorporate their endowment into card form. Next we get Card2 which bypasses first card restictions on attacking and TestRange which does 1 damage directly to your opponent. 


Next we watch the opponent attack my cards nothing special to say here


Finally we skip ahead to end of battle (whichis currently tied to ending a turn before the games checks health) and we see after I win we go to a shop. I forgot to give the player money on a win so I dont buy anything and just click the buy button. The way the shop works is it picks random cards for you to pick from, so everytime you visit a shop you never know what you will find. The leave button on the shop will take you to the next battle, but since I just duplicated the battle from the first one everything will be the same for now.


This week will be focused on making card,  programming abilities for them, making multiple opponent decks the game will randomly choose, and working on characters special abilities. Also making the scenes for the games story.

Submitted (5 edits)

Week 3/4: I have been busy this week finishing the game from start to finish. SO I may have forgotten to update this at the start of the week. TLDR of everything: game is done, just need to finish card, shop ui, and cutscene art. Cutscene art will be the hardest  due to cutscenes taking up a lot of screen space compared to cards. 

I dont want to spoil much as people will be able to play it soon so have some card art instead: