We decided to make a puzzle-platformer with the main mechanic being that the player controls two toucans simultaneously, and can desync their movement and beak position to solve puzzles. The goal of each level is to get the two toucans to reach each other outside of their starting positions. Most of today was spent ironing out the base concepts and adding a few demo levels for a strong core/proof-of-concept, so we'll use tomorrow to clean up the game, add more playable content, and get it ready to publish