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Toucan Desync Platformer

A topic by silkaijr created May 11, 2025 Views: 39 Replies: 1
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We decided to make a puzzle-platformer with the main mechanic being that the player controls two toucans simultaneously, and can desync their movement and beak position to solve puzzles. The goal of each level is to get the two toucans to reach each other outside of their starting positions. Most of today was spent ironing out the base concepts and adding a few demo levels for a strong core/proof-of-concept, so we'll use tomorrow to clean up the game, add more playable content, and get it ready to publish

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That's a cool idea! I made a similar game last fall, about a worm that splits in half, where you control each half at the same time. Puzzle level design is so fun, I sometimes go back and make more levels for it when I'm bored. Looking forward to playing it!