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A jam submission

Luminia Chronicles <Demo>View game page

A strategy rpg set in the world of Luminia.
Submitted by Mismi (@MismiGalei) — 9 hours, 44 minutes before the deadline
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Luminia Chronicles <Demo>'s itch.io page

Results

CriteriaRankScore*Raw Score
Rime❄️#273.7194.400
Pulse🫀#303.7194.400
Reason 🧠#313.7194.400
Overall#313.5834.240
Grave-itas 🪦#393.5504.200
Tremor😬#453.2123.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Solo work, but i have people working on music and art, it's just not done/not in the demo

What was the origin story?
This story has been a passion project of mine for 12 years, constant rewrites and shifting of ideas, this game was dead for a while but i buckled down and started to work on a reboot of the story, this demo isn't the best example of it, but this game is a culmination of everything ive worked on for the past 12 years, featuring many elements and nods to my older games which never got to see the light of day, one day ill release those older games but i have to focus on reviving this game first XD

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Comments

Submitted(+1)

Easily one of my favorite games of the jam! The story managed to suck me in and the character work is nicely done. The amount of config options is super impressive and really helps to customize the experience, a lot of turn based RPGs fall into the trap of feeling stale quickly but the amount of options help this to stay fresh! The little conversations in battle like with the haunted armor in chapter 2 were fun as well, it helps to add depth to the characters and situation.

Here's a few suggestions:

1) Right click to close a menu feels strange. I'm not sure I've seen a game do that before, it took me a while to figure out. 

2) The red outline on the edge of movement feels like it should be the limit of where you can move to rather then inaccessible spaces. 

3) Chapter 3 lets you select the Allies but not control them which felt super confusing. I recommend giving them a different select thing (such as seeing stats but not movement range). Also some sort of highlight around your party to know who you can move would be nice.

4) When skipping a battle scene (like when one characters runs up and attacks another) some sort of summary should pop up, maybe floating numbers above the characters showing the amount of damage done. I did see a floating number option in the config options but I feel like something should still show when you skip a scene.

Overall an incredible game! I can't wait to see what you do with it going forward!

Submitted(+1)

Loved the music and animations!

Submitted(+1)

they run so fast. I can see that a lot of work has been put into this. I'd recommend having different dialogue sound clips for different characters. hearing the same sound clip was starting to get annoying. with Gamepad controls I would've wanted to move with the d-pad rather than the control stick for this kind of game but, using the mouse was way more intuitive and fast.