Cool use of physics. I liked the minimalist design and being left to explore the field and movement yourself. Having the turtle icon float behind the marble added some visual flow and dynamic to the game. Nice one!
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Space Turtle's Laundry Day's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.000 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a really cool tech demo! It took me a few minutes but I did manage to sort Space Turtle's socks. This makes me want to try using a physics engine in my next game, I'd love to know how you integrated the two. I don't suppose you'd consider releasing the source code?
Hi @pawprints, glad you enjoyed!
I kept it private as I wasn't sure if I might have time to go in and clean it up someday, but your comment inspired me to go ahead and make the repository public :)
https://github.com/hydrosquall/replay-engine-space-turtle
I'm not sure if what I did is truly in the spirit of the Replay engine's 1 place to modify all state philosophy (note that left the MatterJS world object as a global rather than having it get recopied in every round of the 60 FPS frame loop because I feared it might be expensive to copy), but it seems to have worked for a small game like this. I'll definitely be interested to see the results of your next physics experiment :)
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