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A jam submission

Project3LusherView game page

Submitted by s213201 — 3 hours, 17 minutes before the deadline
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Project3Lusher's itch.io page

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Comments

Submitted

Liked the back story but could do with more work. I think the camera position needs to be changed as I struggled to see the platforms when jumping. over all good job!

Submitted

Nice feel to it, but field of view seems restricted and sound would help give more depth to the gameplay

Submitted

I enjoyed playing the game, but other than the backstory at the start. There's not much ritual theme/ based gameplay.

Submitted

the game was fun but some jumps were to precise and got very annoying very quickly especially for how early on in the game that level of difficult was

Submitted

The story tells you that you are in a ritual but I seemed to forget about that as I was playing the game. The platform part I liked it was a change for me.

Host

I'm not sure how this game fits the theme really. It's a maze type game where you run around without much direction. The player is left brute forcing their way through.

If you want to go down this route, have a think about games that have jump quests. Maplestory, for example, has brutal pixel perfect jump quests that are tied to certain in-game events. Back in the day, every day, a guild would face the boss Zakum. In order to face this boss, you first had to complete the jump quest. This creates a ritualistic behaviour of having to do the quest at the same time each day. It also has direction and a goal, as opposed to a 3D maze where you can't see the end goal.

Ask yourself, what interesting ideas are you trying to prove/disprove with this game idea? Specifically for this week, when/how did you want your players to interact with your game?

Submitted

The game seemed a bit too easy and i feel could have had some more obstacles in your way while traversing to the goal. Other than the the game seemed to have some good concepts however it could have used the theme a bit more.

Submitted

I'm a big fan of this game, but however the positioning of the camera seemed a bit awkward as it is too close to the character if you could adjust this, I feel it would be a great game.

Submitted

Fun maze, but takes the ritual theme literally

I don't really see where the ritual part of the game is, I don't see myself playing this game everyday in order to see something different. The platforming was fun and the mazes were cool but the camera was a bit close.  Maybe if the mazes were different daily it would fit the theme better?