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A jam submission

ProjectLusher1View game page

Submitted by s213201 — 4 hours, 11 minutes before the deadline
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ProjectLusher1's itch.io page

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Comments

Host

Have a think about your in-game item's inherent value to the player. What do they provide that incentivises them being picked up in the first place.

I like that the timer doesn't begin until I leave the wooden zone.

Physics is all wonky and doesn't lead to an enjoyable player experience. Tweak values

Weird locations for items. Have a think about how everything integrates in your level design