Day 1 - Preparing basic sprites, and the first room object placement on GameMaker while learning some basis.
Day 2 - Creating sounds to assign to objects, learning how to create/edit the sounds on Audacity, and then importing them in to the game.
Day 3 - Struggling with paths for an entire morning to make a river move. Fining how to stop sound and prevent river to fall off screen. Stat to think if I should use a language system for the text, but for the jam, I think I'll left it out, too much to work on yet.
Day 4 - Creating room 2, more sounds, and implementing a game/logic thing. Starting to worry about time and how little I know about programming. --> Decision: stick to the basics.
Managed also to add room 3 and double face river asset, still 5 rooms to go (8 rooms/pages). Only images and sounds created for those.