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Palace of the SR Trials's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.250 | 4.250 |
Game Design | #1 | 4.750 | 4.750 |
Mood | #1 | 4.250 | 4.250 |
Theme | #2 | 4.500 | 4.500 |
Graphics | #3 | 4.000 | 4.000 |
Audio | #3 | 3.500 | 3.500 |
Humor | #6 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like it! The first play through felt very hard and disheartening every time I fell or died. Then after beating it and getting the upgrades it felt very easy and I could start to go for fast times.
Thanks! I've considered putting a gap between the first playthrough, where it's pretty much certain to fail more than once or twice (even in the easier spots), and the following ones, where everything feels easier and faster (which is the path that it takes for a generic videogame from the first time to mastering and speedrunning it). Glad you felt like that :)
I really liked the simplicity of the character and the overall design. I played it to the end and i must say that I'm impressed with the level design thought is put into it. Really cool that you designed the same lvl 3 times depending the ability.. nice idea. Well done Raeino very nice speedrunner! Btw i hit printscreen when finished it but it reset the score.. i think i was somewhere around 40 something secs. :)
Thank you! That's exactly the speedrun concept I wanted to show: you just play the same thing over and over, and by learning new skills you have the opportunity to complete it in a shorter time. About the screenshot, now that I think about it, it was a trivial design error (should have implemented a "press button to restart" thing, but I've probably went too far with speeding everything up)
yeah i know.. when the jam has a few hours to expire and so many things to be done.. everything becomes a "blur" :)