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Light Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 2.795 | 3.125 |
Gameplay | #18 | 1.342 | 1.500 |
Uniqueness | #18 | 2.124 | 2.375 |
Enjoyment | #19 | 1.677 | 1.875 |
Use of theme | #19 | 1.453 | 1.625 |
Overall | #19 | 1.878 | 2.100 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
Did you work alone or with a team?
There were two of us.
Did you follow the theme?
Yes, all mechanics are tied to two colors of fire.
Is your game playable on browser? (WebGL)
This game is playable.
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Comments
The introduction was cool.
The game lacks immediate player feedback clue, like i launch an attack nothing happen they just stepped back.
It felt playing a bit blind and a bit lost, but i think the overall idea could be a cool game.
Yes, perhaps the biggest problem of the game is with the user experience.
Thank you for your feedback.
On the level where you first meet the 2 enemies i bugged out of the map trying to fight them. Also didnt really understand what I had to do. Intro was very cool and it looks promising, the gameplay didnt quite match the introduction in terms of artstyle. Also it doesnt fit the gamejam theme
Well, to be honest, the game just doesn't work the way it should.
There were difficulties in development)
Thank you for your feedback.
Not really sure what to do and was lost.
The art style is a bit of a mess, the player model was very good though but it just didn't fit the other graphics. I liked the opening introduction with the lore being explained and enjoyed the music.
I was stuck on the first level for like 2 minutes. I saw it said press F to interact with doors but I couldn't see any doors so I was confused. Maybe in the future, make it so that the player just has to walk through it to the next level.
Also the player model just didn't load through to the next level. I went from the first level to the second level, in the first level I was able to see my player but in the second level I couldn't. I was able to restart the game and it fixed itself but not sure why that happened.
Thank you for your honest feedback!
In fact, the game really has a lot of problems that I know about. The history of our art style is generally a joke, because the game was drawn not by an artist, but by a game designer who did it for the first time)
We will try to fix everything.