Nice work. As you play you understand more and more how the mechanics work. I still don't feel like I fully got it, meaning I couldn't plan that many moves ahead. But it was challenging and enjoyable. My main suggestion would be let the play use right to go to the next level instead of having to click with the mouse. Well done.
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Black and White's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical | #4 | 3.000 | 3.000 |
| Innovation | #5 | 4.000 | 4.000 |
| Overall | #6 | 3.333 | 3.333 |
| Theme | #7 | 3.500 | 3.500 |
| Fun | #9 | 4.000 | 4.000 |
| Graphics | #13 | 3.000 | 3.000 |
| Audio | #16 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the game did YOU create BEFORE the jam STARTED?
None.
Which parts of the game did you NOT create?
Music, font and cake graphic (Happy Birthday!)
How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
Jam was great! I liked the theme because it's pretty vague so you get a lot of freedom. I produced more than i expected though the final game is very different to what I was thinking on the first day.


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