I thought this was a pretty interesting puzzle mechanic, although it did take me a while to figure it out. I'd be interested in seeing more levels if you ever wanted to expand it.
This game is part of series wherein I make one prototype per week based on a theme. Prototype Week # 9 : Make a game in a mood/genre/style decided on by the magic m@ Boch Slot Machine. My genre was a bittersweet/spy/racing game. Laser Spies...
this game is a part of a series in which i make 1 prototype a week based on a prompt. this week's prompt i was given a mood, film genre, and game genre. mood: cautious film genre: religion game genre: 3rd person adventure
A duel game prototype from NYU Game Center. Plz use cardboard to split screens before playing split screen version or please connect a second screen for the 2 screens version. No Screen cheat! Left stick to turn and move, right stick to sca...
NYU Game Center Prototype Studio Week 9: Random Destiny. My destiny in this case was to make a "High Sitcom Puzzle." Form the word "high", avoid the weed... or should you? X does nothing! This was made using Stephen Lavelle's PuzzleScript .