Few questions about the rules:
- What kind of dice is being used in the game? Six sided one? Ten sided one? I cannot find any reference to that in the rules or on the project page.
- How does rolling dice (as mentioned in tips) help cover the identity of the Green covert attack ship? Attack Cable action can be performed if the attack ship is in the cable hex... but the action does not provide explanation that die rolls are made for each and every Green ship that may be at that moment in the cable hex - and this is the crux of my question. Does Red player simply knows which one roll is made "for real" and which are fake?
- How many spaces Green ships move?
- Is there any limit to the number of actions that may be performed: for example, Blue player can Inspect only one ship per turn, even if more vessels are in the eligible positions?
- Because of my family situation, I have become solitaire player. Therefore, noting things secretly on paper is tough for me.
a) How does one mark up the delay of the Green ships' initial movement - how does one remember that it is 'up to 5 turns ago'? Turn track could help here.
b) Marking up destinations - if the design would allow for double-sided counters, Green ships could have their destinations (or attack ship identity) on the reverse side. This means that 9 Green ships would have to have 6 potential destinations assigned - maybe 7 ports and 2... or another combination.
Right now, the possibilities for destinations are endless and depend on Red player declaration during the setup. I just know myself enough that I would need to write those declared destinations down - especially if 10 Green ships are sailing at the same time on the board. Having their destinations on the reverse side would help me as a Red player (and I would remember also the identity of the attack ship :) ).
Even the status of the anchor - dropped or not - could be represented by a counter kept "face down" by the Red player (this would require two separate counters, with 'dropped' and 'not dropped' state).
Thank You for the game, I am preparing myself to play it (single handedly, though). I like the map and how it sets up the game for a puzzle for both sides...
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