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A jam submission

SOUL PARKView game page

A fun theme park management game... in the afterworld!
Submitted by CLEDU — 13 days, 4 hours before the deadline
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SOUL PARK's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Design#543.1824.500
Audio#742.8284.000
Graphics#802.8284.000
Overall#852.7403.875
Fun#1032.1213.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
Everything as I have not gotten much feedback yet.
Mainly gameplay, theme and aesthetic.

What did you update?
I recently added unlockable skins for all the products, along with a notification panel on the right border of the main screen. I plan on adding missions to reward the player tokens which are used to unlock more skins

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Comments

Submitted(+1)

Great game! Gameplay is fun and the music is good.

Submitted(+1)

While the tutorial seemed long, it’s amazing you fit so much into it! I could certainly learn something from that haha. Especially since the interface was a joy to use. Et j’apprecie la configuracion.

My biggest complaint is that everything is moving during the tutorial phase. It seems like you lose a big advantage by following the tutorial and reading everything as your hype level just goes down as you read the instructions. Perhaps split it into two phases? Not sure as it seems tough to manage while also keeping the great “skip” option.

Overall, the aesthetics were great, especially all the theming! Albeit I can’t tell if having the themed arcade should boost or reduce hype given purple guy 😉. I really appreciate smaller details like those. Honestly I feel like the big guy starts to look a bit out of place with the overall aesthetics of the rest of the game.

The only other things I can think of are with building. Like making paths easier to build. Might’ve just been me missing something, but I had to place down each tile one by one and it felt like a chore to move my mouse the whole way, whereas making a line for a ride was really smooth. Relatedly, sometimes after creating a building, it seems I couldn’t “unselect” it? Could’ve just been me missing something though.

Developer(+1)

Hi DrDre3k, thank you for your feedback!

You are definitely right about the tutorial, there are too many things happening at once.

The path placing mechanic was very much a WIP when I published it in  v0.13.1, it should be better in the next updates~

I couldn't manage to replicate the issue you had with unselecting, did you play with a mouse or on a touchscreen? To unselect an object you have to right click somewhere else, or do a long press on touchscreen. Let me know if it does the trick ;)

Anyway thank you again, I'll make sure to check on your projects too!

Submitted

I couldn’t manage to replicate the issue you had with unselecting, did you play with a mouse or on a touchscreen? To unselect an object you have to right click somewhere else, or do a long press on touchscreen. Let me know if it does the trick ;)

Browser & mouse. I went back, and I think it was my confusion. It was hard to tell the difference between hovering over a square, having something selected and right clicking to deselect, and using the ✔ and ❌ to “deselect” as well. They seem similar but not if that makes sense.