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A jam submission

Diced and ConfusedView game page

Push dice! Push boxes! Be confused?
Submitted by RETROWILL (@retrowillgames) — 12 days, 22 hours before the deadline
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Diced and Confused's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.7504.750
Fun#74.0004.000
Gameplay/Design#94.0004.000
Audio#113.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
The difficulty curve. I’ve added new levels since the last name to try and smooth it out but there might be a big spike still.

What did you update?
Added 3 levels (total:9) and several features such as undo, hints, and colour options!

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Comments

Submitted

Pretty good puzzle game. I'm very happy you decided to just increase the die value by one instead of doing the standard rolling mechanic, but probably my favourite design decision is the multi-push mechanic. There's probably still some puzzle potential left to be explored here, but the levels feel pretty good already and I don't quite see it being expandable into a "full" puzzle game, so this is currently in a pretty good spot I think.

I thought the game was a bit on the easy side, but I do think I have above average expertise with sokoban-like puzzles, so if you want to appeal to a broader audience, the difficulty is probably fine. Difficulty curve seemed mostly fine. I felt like level 7 was a bit annoying, as it didn't really teach any new mechanics and getting the boxes into their spots felt more tedious than fun.

Also, props for all the nice convenience features! Undo is great, as is grid mode, though that one could be a little more prominent. I personally don't ever see myself turning off squiggliness, but it's still a nice feature to have. Only thing I would suggest is to also add some sort of checkerboard pattern, which helps a lot with parity puzzles like this.

Graphics are minimalist but nice, though I would personally prefer a slightly more "relatable" main character. Sound was okay, music I wasn't a huge fan of, but that comes down to personal preference, I think.

Submitted

Thank you for adding undo! Level 6 is still really tricky, but with the undo this game feels so much better. It's definitely got good design behind it, I do wish the undo would go a bit faster when you hold it down though

Submitted

This is great! At first I groaned at yet another dice rolling game, but once I realized that it was a 6 modulo game instead, it was very enjoyable. It's sokoban but with a core about number parity, and it's interesting to see the effects of that. You learn quite quickly that it's impossible to place an even number on an odd number pad if it's an even number of tiles away -- unless you push it with another block. And that pushing mechanic is where most of the depth in this game comes from.

I will say that of all the levels, the most I struggled with was Of Dice and Men (level 6 I think). I really liked the 8th level though, which was the three rooms connected on a right angle -- it's the kind of puzzle that looks super simple, yet somehow ends up being pretty devious (Jelly no Puzzle effect).

I also thought the music was pretty good -- I turned off the sound effects so I could hear it better.

Anyway, gg