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Circuit Repair's itch.io pageWhat did you update?
A new item, 10 new levels, an undo (hold z), various bug fixes and improvements to piston physics, improved main menu, additional signs to explain controls and mechanics, slight tweaks to level design.
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Comments
Decent puzzles, but the game feels horrible to play because of the controls. A tile-based game has no need for a physics system, and it makes controlling the robot slow and painful. The player should be able to move as quickly as they want by pressing buttons repeatedly, which doesn't work in this system. The physics engine also limits how many moves you can store in the undo buffer, which means you can only undo a certain amount before the game forgets what to undo next. Fun concept, but unless these issues are fixed I don't think the game is playable.
Movement has been changed. What do you think now?
This is a LOT better. Personally I prefer instant movement (because that's what I'm used to) but the short animation time is a good compromise. One think you can do to further improve the movement is to record keystrokes and execute them in order after the fact (kind of like how you can press the button to turn before reaching an intersection in Pac-Man). Good progress, levels are much more enjoyable now!
really? I wasn't aware this was a feature in any game, let alone one as famous as pacman. I'm amazed I've never noticed