Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Controllers Out of ControlView game page

Submitted by Vidinfish (@Vidinfish) — 4 days, 7 hours before the deadline
Add to collection

Play game

Controllers Out of Control's itch.io page

What did you update?
Included main menu, music track, gamepad support, options menu and overhauled controls by making them clearer.

What you would like feedback on (Optional)
What would make the game more fun as a player while not having too much hand-holding in the game? You can suggest anything, difficulty in the tech to implement them is generally not an issue.

Name of updated upload (if downloadable)
ControllersOutOfControlPostJam.zip

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I definitely enjoyed seeing the controls more and understanding a bit better what was happening to me.  Possibly a bit more explanation as to what the two boxes mean, I did eventually figure it out but it involved dying which is never fun :)


For the jumping section, I couldn't tell if it was just I am bad at games or if it was too floaty a jump for not having a back control.   Being able to float forward but not backwards essentially meant if you didn't make the first jump perfect there was no point in continuing the run as you would evenutally be off pattern with the jumps, that could be as designed but I didn't enjoy that section I just brute forced through.


Really enjoyed the update.

Developer

Thanks for the feedback!

Submitted(+1)

It's an improvement from the game jam version! The controls on the side make it more clear what's going on (even though they were cut off for me). Controllers not resetting after falling off can be very punishing when you have to repeat a larger section again without the possibility of controlling the character properly.

I also wish that the controls that I do get as a player were more precise. E.g. when i can only control left or right, those inputs should be without delay and in much smaller increments. It's not much fun in a difficult platformer when the character suddenly side dashes even though I just needed him to move a few cm. I think a stronger contrast between what I can control (precise movement) and what is out of my control (sudden movements) could benefit the idea.

Developer

Thanks for the feedback! I'm looking to fix the user interface to fit all screen resolutions and make the controls have no delays and generally be more fair to the player with player having more control over all the actions. I will also look into how to improve the contrast with all the different movements.