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A jam submission

OverBlastView game page

based on theme oeverheat
Submitted by Psyheal — 2 hours, 59 minutes before the deadline
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OverBlast's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1432.3902.390
Sound#1692.1022.102
Overall#1792.1482.148
Theme#1812.1362.136
Aesthetics#2251.9661.966

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

It's a very hard game, but it's also fun, I would recommend making the explosion time shorter and giving better feedback to the player about what's happening (It took me a while to find out the progress bar at the top left was the explosion charging) and the timer was outside the screen, so I couldn't see it

Submitted(+1)

Hard but super fun! Please don't forget to rate mine too!

Submitted(+1)

Pretty good game, it's hard and fun! But maybe you could make the explosion faster,  add details that makes the game juicy, and fix the offset bug :)

Submitted(+1)

Good game.

Submitted(+1)

Hard but fun! The timer for destroying walls is way too long, feels more like a chore than a challenge. Destroying enemies has a lot of juice to it and feels nice!

Submitted(+1)

There is a flaw that ruins the global enjoyment of the game, the explosion is to long. Also, the walls that you must explode are not using the level. They just feel like walls that slow you down, kinda like a loading screen, you must wait patiently while doing nothing more. Or else, if you really are speedrunning, you hold the button before arriving at that part. But the dashings are to strict, if you hold the button down, you can only go to a precise distance, there are parts that you can't get to while always holding. But if you release the button the explosion gets reset. A simple solution would be to make the explosion bar go down when you release shift instead of going straight to zero. It would also go well with the theme by cooling down when not holding.

Another problem I see is that (at least for me) there are 2 to 3 seconds of waiting at the start of each game. Maybe the game is instanciating everything and destroying everything each time. If it is the case, I would recommand not loading everything in the beginning and just deactivate what you explode, like pooling.

When ignoring the flaws stated previously, the game was really fun, quite hard to get the hold of but when you get it the game is good. I really like the particle effects of the fire and the speed of the dash when you get to speed up with it.

Submitted(+1)

its hard but good :)

Submitted(+1)

... Hard...

Developer

It's a rage game though 

Submitted(+1)

Ye :D

Submitted(+1)

Nice and simple idea. I really liked the turret explosion mechanic, particle effects, and animations. Good job!

Submitted(+1)

Nice game :)

Viewing comments 31 to 21 of 31 · Next page · Last page