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Another Generic Rage Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #34 | 3.167 | 3.167 |
Overall | #88 | 2.729 | 2.729 |
Gameplay | #104 | 2.667 | 2.667 |
Sound | #116 | 2.417 | 2.417 |
Aesthetics | #121 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
ya really good game and furnished check out mine too thank you
Yep, it's definitely a rage game
Nice player movement. Nice sound. Great work!
great game, the boost jump made the game much more interest, but i wish it was possible to do a air jump then jump boost instead of just jump boost when in air (my best time was 2:40)
Thanks for the feedback! I haven't really thought about that but that seems really cool.
Fun game! And frustrating but it's right on point!
The movements and animations are super clean!
Only one negative aspect : your function onGround (or whatever you named it to detect if the player is on the ground) doesn't work very well.. When you are on the edge of a platform, very often, the player do the "second jetpack jump" instead of the natural jump. Which is annoying when you are on a precise platformer game, it forces you to jump before the edge which is annoying and counter-intuitive...
despite this, it was a cool and solid idea!
Im glad you enjoyed the game and I appreciate the feedback! I also noticed that problem while play testing and I did try to fix it, but I had a hard time trying to implement it and the tutorials I looked up weren't really much help. I'll try my best to add that to my future projects!
Do not worry, it's a very generic 2d platformer problem and happens to everyone the first time. Best of luck for you next jams!
Amazing game!! Very very nice job - also that it is your first game, congrats & keep it up!
I got hocked by the precision platforming and the double jump mechanic - very smart idea and excellent execution. It is a very elegant game. The mechanic pushes you to move fast and don't stop moving while the level design requires very precise navigation and everything works only by using the double-jump.
Art is on-point for a game like this and the jump sound is totally enough and immerses you - you become the cute little rock.
I repeat myself but very nice game - amazing work - keep it up and looking forward to seeing more games made by you!
Thank you so much and I'm glad you enjoyed it!