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Great questions! A point and click game is like an image and where you click for ex a room with two doors. If you click on the first door or in a certain spot it will take you to another picture. You can use this to make stories, notes, an inventory system keys to unlock areas you couldn't click on but you can now. Look at some examples. 1: Goosebumps by WayForward 2: Maniac Mansion. For the second question it will be rated on Gameplay, Story, Art, and an Overall ranking which is the average of the three rankings. The person with the highest Overall Ranking wins. I hope these answers help with your question and Happy Jamming!
Thanks, I think that mostly answers it. To be clear I know what a point and click usually entails, I was moreso wandering like, are there certain mechanics you feelshould or should not be present in order to respect this limitation?
As in, if I have some top down pov with fancy movement, abilities or whatever that are not point and click, does that disqualify me or is there some liberty as long as most of the game can reasonably be called point and click?