Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Ripple SynthView game page

Experimental music-making on the Playdate
Submitted by M0ZRAT (@m0zrat) — 4 hours, 26 minutes before the deadline
Add to collection

Play game

Ripple Synth's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#181.1952.000
Use of console#181.3152.200
Creativity#181.6732.800
Overall#181.3942.333

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord username (Optional)
m0zrat#4662

Source code (Optional)
https://github.com/EzraWeller/RippleSynth

Explanation (Optional)
NGL, I didn't realize there was a theme at first, but music is "out of sight," right? Also a visual attempt at the surface of water and things below it.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Looks interesting sadly couldn't get it to run either but watching the video it does look pretty neat!

Developer

Sorry, Austin. What platform(s) did you try?

Submitted

The latest version of the SDK

Submitted

Couldn’t get this one to run, just gives me an error about a missing pdxinfo file. Shame, be interesting to see an audio centric game.

Submitted(+1)

Same here. Got this error: The bundleID field is missing from pdxinfo.
Will try the game on the simulator

Submitted(+2)

I am using the Sim. I noticed the sparse info file and tried to just bodge in some missing fields, but had no luck, always a chance I did it wrong though, might look again tomorrow

Developer

Aw, that sucks. Just tried it again, just downloading the zip and opening the the .pdx inside opens the simulator and just works for me. This was made on macOS in Xcode, and built from C (no lua). Maybe there's some build step I missed, but like I said, it does seem to "just work" for me.

Submitted

I’ll dust off my macbook and give it a crack on that once it’s charged up.

Developer

Definitely missed the "game metadata" section of the docs: I just added a link to a (maybe?) fixed build to the page. Maybe that'll work.