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No Time for Tourism's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 2.909 | 2.909 |
Visuals and Art | #1 | 3.818 | 3.818 |
Gameplay | #1 | 3.727 | 3.727 |
Overall | #2 | 3.727 | 3.727 |
Concept and Presentation | #2 | 3.455 | 3.455 |
Creativity | #2 | 3.273 | 3.273 |
Use of Theme | #2 | 3.818 | 3.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
Photoshop - Artwork and animations. Unity - Game Engine. BeepBox - Game audio / music
Team-mates
Just myself
How it fits the themes
The game takes place on a planet once used to conduct research about low vacuum and pressurized climates. The planets natural greenery allured people to the project, as it became a highly anticipated tourist planet. Unfortunately after time the research became unfunded, and the project was abandoned. Which leaves you, the last person in the base. With 60 seconds left until the pressure explodes your head, can you hack your way through enough doors to get to the last remaining escape pod?
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Comments
Very good! Simple concept with great execution. It's hard, tense, but really fun! The hacking is very well-made, too! I love that on the escape pod, the hacking is even harder. I love the story also, but there could be some sound on the cutscenes, tbh.
Great work, I like this game a lot! Keep it up!
Thank you for the kind feedback !! And yeah I really wish I was more capable of making music / sound. It'd definitely not my forte, but its something I want to keep improving on !
Really cool game. It's a simple concept but the execution is flawless. Maybe a bit to hard but fun nonetheless.
Thank you so much !! And yeah I've had a few comments about the difficulty, its a hard thing to judge given everyone's hand eye coordination is different. I've had people who have beaten it with 25 seconds to spare, vs people who have yet to beat it. Its really quite interesting. I appreciate your feedback !!
This is well done. The hacking is simple but requires attention. I would really like some way to refill my air -- maybe a recharge station. I found the game a bit too hard also. The best part is the animation when you lose.
Thank you, and I appreciate your feedback !! I agree the game is definitely challenging, but I think that also adds to the replay-ability. Given I had more time I definitely would have added more content, such as a way to extend your time as you suggested. This project was very rushed, as I'm sure many others felt during the creation process, but as a solo project I'm proud to have a finished product haha