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Necrobrew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of chosen theme | #27 | 3.550 | 3.550 |
Aesthetics (Art or music) | #29 | 3.200 | 3.200 |
Overall | #30 | 3.100 | 3.100 |
Innovation | #37 | 2.800 | 2.800 |
Your personal opinion | #44 | 2.850 | 2.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title its based on
"Possessed?" and "I'm drinking Black Coffee!"
Any pre-made / AI assets used (if applicable)
Footsteps SFX from sound jay
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Comments
Interesting game idea! The art and music was also really cool - I liked that the different radios(?) played different music. However, it was really "laggy" and got real low FPS often.
I think some power-ups could make the gameplay more engaging, but it's a pretty fun and adictive game. Good job!
Game was fun but beating up the enemies was too easy :)
I really like the cafe food enemies, the possession mechanic, the idea of an infinite Hell cafe and using Espresso as a status effect. Very cool all around :)
This was pretty darn cool. Loved the music fading in and out and all the sprites. The concept of having allied croissants and muffins and such is brilliant. I really enjoyed playing felt well rounded. With more storyline/ narrative I feel like it could definitely be like a weird cafe hotline miami - I mean that with the highest compliments.
Great game with cool mechanics like the turn enemies into allies. I liked the theme of the cafe and the foods attacking :P
This is cute! I love your little sprite animations too- impressive work in 9 days! The only real issue I think I had was that I was a little bit unsure of the goal/ backstory/ narrative of this game (I initially missed the description, so maybe a little intro/ tutorial window at the start would help silly ADHD brains like myself) but I still love it!
Thank you, I wanted to include a backstory and a little tutorial room before spawning into the game but i ended up having plans on the last 2 days of the jam and didn’t have time to include it - definitely will think of adding that for any games I make next though.
Super cute art! I enjoyed attacking the food >:)
Since when can donuts throw you into the orbit?that took me a second to realize I could possess the enemiues but when I got the hang of it I really loved the mechanic. great job.
Cute art, loved ressurecting enemies to use them against each other
not sure what the overall goal was - I assume survival for as long as possible
my 'revived' allies seemed to be invincible and enemies got stuck on them
nice entry :)
You guessed right, the goal was in fact to survive as long as you can.
As for the allies and enemies let’s just say I might not have fine tuned and tested the parameters for their movement and attacks enough and they ended up behaving a bit weirdly. Didn’t really prioritise fixing that as I had limited time and it was somewhat still playable but I was aware of it.
Like the concept and interpretation, it can get overwhelming at times but still, very captivating!