While the game is inventive, the result is somewhat convoluted. It's not very intuitive to have to switch between a platforming mindset and then operating the robot. Most evident when you have enemies coming after you and suddenly you have to destroy like 4 of them.
But you definitely get points for uniqueness. I think the controls and execution could be improved so it's somewhat more intuitive. I didn't find the art-style that appealing, but that's just a matter of taste.
Edit:
Also in rooms with moving block platforms it's easy to get the player character stuck inside of actual tiles by getting 'crushed' by the moving block platform.
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