Not having music really hurts the build, I'm a huge Contra fan so this was otherwise up my alley but some decisions didn't make sense to me. Such as how you have graphics that heavily clash (compare the helicopter at the beginning to the 3D object you suddenly have to fight later on).
Also, why does the player's weapon just change on its own every so often? You should've had power up objects to let the player choose what they want to fire.
Asides from a few things that clash visually, the graphics are nice. Love the palm-trees and rain. Good stuff. Wish the build were a bit longer.
Hello, thank you for trying this demo, the first level of the game has not been completed. The initial chopper was confirmed, but the biplane chopper as the little boss was temporarily tested with a 3D model rendering, not the final look of the game.
The problem of frequent weapon replacement is that the button to change the weapon overlaps with the jump button. You can set the button by pressing F1 to call up the setting menu.
My English is not good, this paragraph of text is translated by machine, please forgive me for any translation error, thank you!
Comments
The level visuals were incredible!
Thank you for your encouragement, I will continue to work hard!
Not having music really hurts the build, I'm a huge Contra fan so this was otherwise up my alley but some decisions didn't make sense to me. Such as how you have graphics that heavily clash (compare the helicopter at the beginning to the 3D object you suddenly have to fight later on).
Also, why does the player's weapon just change on its own every so often? You should've had power up objects to let the player choose what they want to fire.
Asides from a few things that clash visually, the graphics are nice. Love the palm-trees and rain. Good stuff. Wish the build were a bit longer.
Hello, thank you for trying this demo, the first level of the game has not been completed. The initial chopper was confirmed, but the biplane chopper as the little boss was temporarily tested with a 3D model rendering, not the final look of the game.
The problem of frequent weapon replacement is that the button to change the weapon overlaps with the jump button. You can set the button by pressing F1 to call up the setting menu.
My English is not good, this paragraph of text is translated by machine, please forgive me for any translation error, thank you!